Medium
Given an m x n
grid of characters board
and a string word
, return true
if word
exists in the grid.
The word can be constructed from letters of sequentially adjacent cells, where adjacent cells are horizontally or vertically neighboring. The same letter cell may not be used more than once.
Example 1:
Input: board = [[“A”,”B”,”C”,”E”],[“S”,”F”,”C”,”S”],[“A”,”D”,”E”,”E”]], word = “ABCCED”
Output: true
Example 2:
Input: board = [[“A”,”B”,”C”,”E”],[“S”,”F”,”C”,”S”],[“A”,”D”,”E”,”E”]], word = “SEE”
Output: true
Example 3:
Input: board = [[“A”,”B”,”C”,”E”],[“S”,”F”,”C”,”S”],[“A”,”D”,”E”,”E”]], word = “ABCB”
Output: false
Constraints:
m == board.length
n = board[i].length
1 <= m, n <= 6
1 <= word.length <= 15
board
and word
consists of only lowercase and uppercase English letters.Follow up: Could you use search pruning to make your solution faster with a larger board
?
To solve the “Word Search” problem in Swift with the Solution class, follow these steps:
exist
in the Solution
class that takes a 2D character array board
and a string word
as input and returns true
if the word
exists in the board
.word
in the board
.board
:
search
to check if the word
can be found starting from that cell.search
returns true
, return true
immediately.search
method to perform the recursive backtracking:
board
does not match the corresponding character in the word
.false
.#
) to avoid revisiting it.search
on neighboring cells (up, down, left, right) with the next character in the word
.search
method reaches the end of the word
, return true
.false
.Here’s the implementation of the exist
method in Swift:
class Solution {
func exist(_ board: [[Character]], _ word: String) -> Bool {
var word = Array(word)
var beginnings = [(Int, Int)]()
for r in 0..<board.count{
for c in 0..<board[0].count{
if board[r][c] == word[0]{
beginnings.append((r, c))
}
}
}
var has = false
for tup in beginnings{
if word.count == 1{
has = true
break
}
var visitedBoard = \[\[Bool]](repeating:[Bool](repeating:false, count:board[0].count), count:board.count)
visitedBoard[tup.0][tup.1] = true
if proceed(tup, board, &visitedBoard, 1, word){
has = true
break
}
}
return has
}
func proceed(_ startP:(Int, Int), _ board: [[Character]], _ visitedBoard:inout[[Bool]], _ targetIndex:Int, _ word:[Character]) -> Bool{
let (r, c) = startP
let rows = visitedBoard.count
let cols = visitedBoard[0].count
//try four directions
//up
var has = false
if r - 1 >= 0{
if visitedBoard[r-1][c] == false{
if board[r-1][c] == word[targetIndex]{
if ((targetIndex + 1) == word.count){
return true
}
visitedBoard[r-1][c] = true
let tup = (r-1, c)
let res = proceed(tup, board, &visitedBoard, targetIndex+1, word)
visitedBoard[r-1][c] = false
if res == true{
return true
}
}
}
}
//left
if c - 1 >= 0{
if visitedBoard[r][c-1] == false{
if board[r][c-1] == word[targetIndex]{
if ((targetIndex + 1) == word.count){
return true
}
visitedBoard[r][c-1] = true
let tup = (r, c-1)
let res = proceed(tup, board, &visitedBoard, targetIndex+1, word)
visitedBoard[r][c-1] = false
if res == true{
return true
}
}
}
}
//down
if r + 1 < rows{
if visitedBoard[r+1][c] == false{
if board[r+1][c] == word[targetIndex]{
if ((targetIndex + 1) == word.count){
return true
}
visitedBoard[r+1][c] = true
let tup = (r+1, c)
let res = proceed(tup, board, &visitedBoard, targetIndex+1, word)
visitedBoard[r+1][c] = false
if res == true{
return true
}
}
}
}
//right
if c + 1 < cols{
if visitedBoard[r][c+1] == false{
if board[r][c+1] == word[targetIndex]{
if ((targetIndex + 1) == word.count){
return true
}
visitedBoard[r][c+1] = true
let tup = (r, c+1)
let res = proceed(tup, board, &visitedBoard, targetIndex+1, word)
visitedBoard[r][c+1] = false
if res == true{
return true
}
}
}
}
return false
}
}
This implementation uses backtracking to search for the word in the board, with a time complexity of O(M * N * 4^L), where M and N are the dimensions of the board and L is the length of the word.