Easy
Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
Implement the MinStack
class:
MinStack()
initializes the stack object.void push(int val)
pushes the element val
onto the stack.void pop()
removes the element on the top of the stack.int top()
gets the top element of the stack.int getMin()
retrieves the minimum element in the stack.Example 1:
Input
["MinStack","push","push","push","getMin","pop","top","getMin"]
[[],[-2],[0],[-3],[],[],[],[]]
Output: [null,null,null,null,-3,null,0,-2]
Explanation:
MinStack minStack = new MinStack();
minStack.push(-2);
minStack.push(0);
minStack.push(-3);
minStack.getMin(); // return -3
minStack.pop();
minStack.top(); // return 0
minStack.getMin(); // return -2
Constraints:
-231 <= val <= 231 - 1
pop
, top
and getMin
operations will always be called on non-empty stacks.3 * 104
calls will be made to push
, pop
, top
, and getMin
.pub struct MinStack {
current_node: Option<Box<Node>>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
struct Node {
min: i32,
data: i32,
next_node: Option<Box<Node>>,
previous_node: Option<Box<Node>>,
}
impl Node {
fn new(min: i32, data: i32, previous_node: Option<Box<Node>>, next_node: Option<Box<Node>>) -> Self {
Node {
min,
data,
next_node,
previous_node,
}
}
}
impl MinStack {
pub fn new() -> Self {
MinStack { current_node: None }
}
pub fn push(&mut self, val: i32) {
match &self.current_node {
None => {
self.current_node = Some(Box::new(Node::new(val, val, None, None)));
}
Some(current) => {
let min = std::cmp::min(current.min, val);
let previous_node = self.current_node.take();
self.current_node = Some(Box::new(Node::new(min, val, previous_node, None)));
}
}
}
pub fn pop(&mut self) {
if let Some(current) = self.current_node.take() {
self.current_node = current.previous_node;
}
}
pub fn top(&self) -> i32 {
if let Some(current) = &self.current_node {
return current.data;
}
panic!("Stack is empty!");
}
pub fn get_min(&self) -> i32 {
if let Some(current) = &self.current_node {
return current.min;
}
panic!("Stack is empty!");
}
}
/**
* Your MinStack object will be instantiated and called as such:
* let obj = MinStack::new();
* obj.push(val);
* obj.pop();
* let ret_3: i32 = obj.top();
* let ret_4: i32 = obj.get_min();
*/