Easy
Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
Implement the MinStack
class:
MinStack()
initializes the stack object.void push(int val)
pushes the element val
onto the stack.void pop()
removes the element on the top of the stack.int top()
gets the top element of the stack.int getMin()
retrieves the minimum element in the stack.Example 1:
Input
["MinStack","push","push","push","getMin","pop","top","getMin"]
[[],[-2],[0],[-3],[],[],[],[]]
Output: [null,null,null,null,-3,null,0,-2]
Explanation:
MinStack minStack = new MinStack();
minStack.push(-2);
minStack.push(0);
minStack.push(-3);
minStack.getMin(); // return -3
minStack.pop();
minStack.top(); // return 0
minStack.getMin(); // return -2
Constraints:
-231 <= val <= 231 - 1
pop
, top
and getMin
operations will always be called on non-empty stacks.3 * 104
calls will be made to push
, pop
, top
, and getMin
.#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
// Define the structure for a node in the stack
typedef struct Node {
int min;
int data;
struct Node* nextNode;
struct Node* previousNode;
} Node;
// Define the structure for MinStack
typedef struct {
Node* currentNode;
} MinStack;
// Function to create a new node
Node* createNode(int min, int data, Node* previousNode, Node* nextNode) {
Node* node = (Node*)malloc(sizeof(Node));
node->min = min;
node->data = data;
node->previousNode = previousNode;
node->nextNode = nextNode;
return node;
}
// Initialize MinStack
MinStack* minStackCreate() {
MinStack* stack = (MinStack*)malloc(sizeof(MinStack));
stack->currentNode = NULL;
return stack;
}
// Push a value onto the MinStack
void minStackPush(MinStack* obj, int val) {
if (obj->currentNode == NULL) {
obj->currentNode = createNode(val, val, NULL, NULL);
} else {
obj->currentNode->nextNode = createNode(
(val < obj->currentNode->min) ? val : obj->currentNode->min,
val,
obj->currentNode,
NULL
);
obj->currentNode = obj->currentNode->nextNode;
}
}
// Pop the top element from the MinStack
void minStackPop(MinStack* obj) {
if (obj->currentNode != NULL) {
Node* temp = obj->currentNode;
obj->currentNode = obj->currentNode->previousNode;
free(temp);
}
}
// Get the top element of the MinStack
int minStackTop(MinStack* obj) {
if (obj->currentNode != NULL) {
return obj->currentNode->data;
}
return INT_MIN; // Or an error code if stack is empty
}
// Get the minimum element in the MinStack
int minStackGetMin(MinStack* obj) {
if (obj->currentNode != NULL) {
return obj->currentNode->min;
}
return INT_MIN; // Or an error code if stack is empty
}
// Free the MinStack
void minStackFree(MinStack* obj) {
while (obj->currentNode != NULL) {
minStackPop(obj);
}
free(obj);
}
/**
* Your MinStack struct will be instantiated and called as such:
* MinStack* obj = minStackCreate();
* minStackPush(obj, val);
* minStackPop(obj);
* int param_3 = minStackTop(obj);
* int param_4 = minStackGetMin(obj);
* minStackFree(obj);
*/