Medium
Given an m x n grid of characters board and a string word, return true if word exists in the grid.
The word can be constructed from letters of sequentially adjacent cells, where adjacent cells are horizontally or vertically neighboring. The same letter cell may not be used more than once.
Example 1:

Input: board = [[“A”,”B”,”C”,”E”],[“S”,”F”,”C”,”S”],[“A”,”D”,”E”,”E”]], word = “ABCCED”
Output: true
Example 2:

Input: board = [[“A”,”B”,”C”,”E”],[“S”,”F”,”C”,”S”],[“A”,”D”,”E”,”E”]], word = “SEE”
Output: true
Example 3:

Input: board = [[“A”,”B”,”C”,”E”],[“S”,”F”,”C”,”S”],[“A”,”D”,”E”,”E”]], word = “ABCB”
Output: false
Constraints:
m == board.lengthn = board[i].length1 <= m, n <= 61 <= word.length <= 15board and word consists of only lowercase and uppercase English letters.Follow up: Could you use search pruning to make your solution faster with a larger board?
bool dfsb(char **board, int mrow, int mcol, char *word, int crow, int ccol) {
    // This means we are done with search
    if (word[0] == '\0') {
        return true;
    }
    // Out of bound check; search ends in this path
    if (crow < 0 || ccol < 0 || crow >= mrow || ccol >= mcol) {
        return false;
    }
    // Not found; search ends
    if (board[crow][ccol] != word[0]) {
        return false;
    }
    // Mark the cell as visited
    board[crow][ccol] = '.';
    // Check adjacent cells
    if (dfsb(board, mrow, mcol, word + 1, crow, ccol + 1)) return true; // Right
    if (dfsb(board, mrow, mcol, word + 1, crow, ccol - 1)) return true; // Left
    if (dfsb(board, mrow, mcol, word + 1, crow - 1, ccol)) return true; // Up
    if (dfsb(board, mrow, mcol, word + 1, crow + 1, ccol)) return true; // Down
    // Undo marking if no match found
    board[crow][ccol] = word[0];
    return false;
}
bool exist(char **board, int num_rows, int *num_cols, char *word) {
    for (int row = 0; row < num_rows; ++row) {
        for (int col = 0; col < *num_cols; ++col) {
            if (dfsb(board, num_rows, *num_cols, word, row, col)) {
                return true;
            }
        }
    }
    return false;
}